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Control scheme for blender on mac
Control scheme for blender on mac






control scheme for blender on mac

During active production a given project may use 20,000 of those cores at a time, and (according to the source linked above) require 50 million hours of total computer processing time (I think this means the number of hours that would be required if only one core performed the entire render). This means modern computer graphic renders involve one of the most difficult and time-consuming kinds of processing - floating-point mathematical operations.ĭreamworks, one of the better-known names in the computer animation business, has a render farm consisting of 25,000 cores spread across multiple locations 1. The reason is that computer images are essentially solutions to mathematical equations that specify the location and color of each picture element ( pixel) on the computer display.

#CONTROL SCHEME FOR BLENDER ON MAC MOVIE#

Aware of this problem, movie production companies render their computer animation images with gigantic "render farms" that easily cost millions of dollars for a modest installation. Given that beginning, you may be able to imagine how amazed I am by the possibilities of modern computer graphics - I can create in a matter of minutes what once required days of effort.ĭigression - click here to see one of my earlier computer images, created with an elegant, almost purely mathematical ray-tracing program called Pov-Ray ( read my Pov-Ray articles).īut there's a drawback to modern computer-generated images - the nice ones, the "keepers," require a lot of time to render. I've been creating computer graphics for a long time, starting so long ago that the term "computer graphic" meant a pencil drawing based on computer data.

control scheme for blender on mac

First, in this article the term Blender refers to a program people use to create computer graphics.








Control scheme for blender on mac